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  • 4th Job Mechanics
  • Activity Point
  • Trait Stats

Status System Class 4

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Last updated 1 year ago

4th Job Mechanics

Upon changing into 4th Job, you are introduced to two new mechanics: Activity Point and Trait Stats.


Activity Point

Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.

  • Some 4th job skills grant AP. You can check the skill's description

  • There are usually two “ultimate” skills that consumes majority of your AP

  • The maximum amount of AP you can hold is 200 regardless of class.

  • Currently only one method exists to get AP faster via Elemental Master's

  • Elemental Master's can remove AP from an enemy.

  • When you die or enter a PVP or WOE map, you lose all your AP.


Trait Stats

There are 6 main trait stats that a player can allocate towards: POW, STA, WIS, SPL, CON and CRT. Each of these main trait stats can grant various sub-trait stats: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE. Any levels from 200 and beyond will grant Trait Stats instead of the normal Primary Stats.

  • Every level gives 3 trait stat points.

  • If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.

  • When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.

Power (POW)

Trait that increases status physical attack and Power Attack (P.ATK)

  • Status physical attack increases by 5 per 1 point.

  • P.ATK increases by 1 per 3 points.

Stamina (STA)

Trait that increases physical resistance (RES)

  • RES increases by 1 per 1 point.

  • RES increases by 5 per 3 points.

Wisdom (WIS)

Trait that increases magic resistance (MRES)

  • MRES increases by 1 per 1 point.

  • MRES increases by 5 per 3 points.

Spell (SPL)

Trait that increases status magic attack and Spell Magic Attack (S.MATK)

  • Status Magic Attack increases by 5 per 1 point.

  • S.MATK increases by 1 per 3 points.

Concentration (CON)

Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)

  • HIT increases by 2 per 1 point.

  • FLEE increases by 2 per 1 point.

  • P.ATK increases by 1 per 5 points.

  • S.MATK increases by 1 per 5 points.

Creative (CRT)

Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)

  • H.PLUS increases by 1 per 1 point.

  • C.RATE increases by 1 per 3 points.

Physical Power (P.ATK)

Final status physical attack and final equipment attack increases by %.

Spell Magical Attack (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

Physical Resistance (RES)

Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%)

Physical Damage % Received will be equal to (2000+RES)/(2000+5*RES)

Magic Resistance (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%)

MAgical Damage % Received will be equal to (2000+MRES)/(2000+5*MRES)

Heal Plus (H.PLUS)

Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.

Critical Rate (C.RATE)

Increases the critical damage percent by %.

  • At 0 C.RATE, your critical damage is 140%.

  • At 10 C.RATE, your critical damage increases from 140% to 150%.

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