# Status System Class 4

## 4th Job Mechanics <a href="#th_job_mechanics" id="th_job_mechanics"></a>

Upon changing into 4th Job, you are introduced to two new mechanics: Activity Point and Trait Stats.

[![](https://hazyforest.com/_media/wiki:fourth_mechanics2.png)](https://hazyforest.com/_detail/wiki:fourth_mechanics2.png?id=fourth_mechanics) [![](https://hazyforest.com/_media/wiki:fourth_mechanics1.png)](https://hazyforest.com/_detail/wiki:fourth_mechanics1.png?id=fourth_mechanics)

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### Activity Point <a href="#activity_point" id="activity_point"></a>

Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.

* Some 4th job skills grant AP. You can check the skill's description [![](https://hazyforest.com/_media/wiki:fourth_mechanics3.png)](https://hazyforest.com/_detail/wiki:fourth_mechanics3.png?id=fourth_mechanics)
* There are usually two “ultimate” skills that consumes majority of your AP [![](https://hazyforest.com/_media/wiki:fourth_mechanics4.png)](https://hazyforest.com/_detail/wiki:fourth_mechanics4.png?id=fourth_mechanics)
* The maximum amount of AP you can hold is 200 regardless of class.
* Currently only one method exists to get AP faster via Elemental Master's ![](https://static.divine-pride.net/images/skill/5368.png) [Increasing Activity](https://www.divine-pride.net/database/skill/5368)
* Elemental Master's ![](https://static.divine-pride.net/images/skill/5367.png) [Activity Burn](https://www.divine-pride.net/database/skill/5367) can remove AP from an enemy.
* When you die or enter a PVP or WOE map, you lose all your AP.

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### Trait Stats <a href="#trait_stats" id="trait_stats"></a>

There are 6 main trait stats that a player can allocate towards: POW, STA, WIS, SPL, CON and CRT.\
Each of these main trait stats can grant various sub-trait stats: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.\
Any levels from 200 and beyond will grant Trait Stats instead of the normal Primary Stats.

* Every level gives 3 trait stat points.
* If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
* When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.

#### Power (POW) <a href="#power_pow" id="power_pow"></a>

Trait that increases status physical attack and Power Attack (P.ATK)

* Status physical attack increases by 5 per 1 point.
* P.ATK increases by 1 per 3 points.

#### Stamina (STA) <a href="#stamina_sta" id="stamina_sta"></a>

Trait that increases physical resistance (RES)

* RES increases by 1 per 1 point.
* RES increases by 5 per 3 points.

#### Wisdom (WIS) <a href="#wisdom_wis" id="wisdom_wis"></a>

Trait that increases magic resistance (MRES)

* MRES increases by 1 per 1 point.
* MRES increases by 5 per 3 points.

#### Spell (SPL) <a href="#spell_spl" id="spell_spl"></a>

Trait that increases status magic attack and Spell Magic Attack (S.MATK)

* Status Magic Attack increases by 5 per 1 point.
* S.MATK increases by 1 per 3 points.

#### Concentration (CON) <a href="#concentration_con" id="concentration_con"></a>

Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)

* HIT increases by 2 per 1 point.
* FLEE increases by 2 per 1 point.
* P.ATK increases by 1 per 5 points.
* S.MATK increases by 1 per 5 points.

#### Creative (CRT) <a href="#creative_crt" id="creative_crt"></a>

Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)

* H.PLUS increases by 1 per 1 point.
* C.RATE increases by 1 per 3 points.

#### Physical Power (P.ATK) <a href="#physical_power_patk" id="physical_power_patk"></a>

Final status physical attack and final equipment attack increases by %.

#### Spell Magical Attack (S.MATK) <a href="#spell_magical_attack_smatk" id="spell_magical_attack_smatk"></a>

Final status magic attack and final equipment magic attack increases by %.

#### Physical Resistance (RES) <a href="#physical_resistance_res" id="physical_resistance_res"></a>

Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%)

Physical Damage % Received will be equal to (2000+RES)/(2000+5\*RES)

#### Magic Resistance (MRES) <a href="#magic_resistance_mres" id="magic_resistance_mres"></a>

Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%)

MAgical Damage % Received will be equal to (2000+MRES)/(2000+5\*MRES)

#### Heal Plus (H.PLUS) <a href="#heal_plus_hplus" id="heal_plus_hplus"></a>

Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.

#### Critical Rate (C.RATE) <a href="#critical_rate_crate" id="critical_rate_crate"></a>

Increases the critical damage percent by %.

* At 0 C.RATE, your critical damage is 140%.
* At 10 C.RATE, your critical damage increases from 140% to 150%.
